9 Make Edits Prompts That Worked on Flikk (With Before and After)
Real edit prompts we typed into Flikk, what each one changed, and before-and-after screenshots. Copy them to add features, goals, juice or fixes to your game.

In this article
Your first build on Flikk is a start, not the finish. With Make Edits, you describe a change in your own words, and Flikk updates your game in about 5 minutes. But what should you actually type?
Here are 9 edit prompts we really used, sorted by what they do: add a feature, give players a goal, make the game harder, make it feel better, change the look, and fix a bug. For each one you get the exact prompt, what Flikk did with it, and a before-and-after where we have one.
Quick note: Flikk is our app. Every prompt below is what we typed, and every screenshot is real.
How Make Edits works
Open your game's page and tap the Make Edits tab. Type what should be different, in plain words. Flikk also suggests quick changes you can tap, like "Make the game harder" or "Add a short tutorial at the start".

Before anything changes, Flikk shows a plan: what it understood, what it will change, and sometimes what it left out and why. An edit costs 25 Tokens and takes about 5 minutes. Your players keep the old version until the new one is ready.
Add a feature
1. A bonus round
"Add a bonus round: guess the video game from three emoji clues, like 🍄⭐🐢"
Game: Retro Quiz Show, a video game trivia show. Flikk planned a bonus round after every level where you guess the game from three emoji, and that's what we got.

Why it worked: one feature, one example. The emoji in the prompt showed Flikk exactly what a clue looks like.
2. A day and night mode, plus a flip
"Make in the main menu a button, where the player can choose to play night time or day time. When it is night time: make the sky dark, glowing windows on the buildings and street lights below. And make the player make a flip when they jump, so it is a real parkour game"
Game: Urban Vault, a rooftop runner. Flikk's plan: "You can now choose between Day and Night mode from the main menu, and your runner performs flips mid-air!" It took everything we asked for.


Why it worked: it says where the button goes, what night looks like, and what the flip is for. Typos don't matter. Flikk got it anyway.
3. More question types
"Make me even more new question types."
Game: Pizza Fractions, a study game for fractions. Even with a short prompt, Flikk came up with two new kinds of questions: equivalent slice challenges and true or false drills.

Why it worked: when you don't mind how something gets added, a short prompt is fine. Flikk fills in the ideas. If you want something specific, say it.
Give players a goal
4. Missions and a "Best" line
Give every run 3 small missions shown at the start, like "catch 5 golden fish in one frenzy" or "dodge 10 hooks" that reward coins, and show a "Best" line on screen that the player can see coming and pass.
Game: Hungry Cat Catch, where a cat catches falling fish. Every run now starts with three missions, and a dashed "BEST" line scrolls toward you as you get close to your record. Flikk left the coin reward out and said why in the plan. Our game already had fish as its currency, so we didn't need it.

Why it worked: a target a few seconds away keeps people playing. Before you ask for something new, check what your game already has.
Add real choices
5. A hunger meter, a combo and a frenzy button
Missing a fish no longer costs a life. Instead, a hunger meter slowly drains and every fish refills it, if it empties the run ends. Missing a fish also resets a combo multiplier that grows with every catch. Golden fish sometimes appear right next to hooks and the frenzy meter is saved until the player taps a button to activate it. The game speeds up slowly over time.
Game: Hungry Cat Catch again. This one edit turned "catch everything" into decisions: risk the hook for a golden fish, protect your combo, or save your frenzy for later.

Why it worked: it describes the rules, not the look. Each sentence is one rule, so the plan was easy to check.
Make it harder
6. Moving platforms and lasers
Game: Lava Leap, a 3D platformer over lava. Our first stages were plain: run, jump, done. We asked for some platforms to move side to side and for lasers to jump over. Flikk planned moving platforms across the gaps and low laser beams that send you back to the checkpoint.


Why it worked: "harder" alone is vague. Naming the obstacles gave Flikk something concrete to build.
Make it feel better
7. Pops, screen shake and a "NEW BEST!" banner
When catching a fish, show a pop, a floating "+1" and a combo meter that grows bigger and brighter. A close dodge past a hook flashes and slows time for a moment. Losing a life cracks a heart icon with a red flash and short screen shake. Frenzy starts with a gold flash and faster music, and passing your best score shows "NEW BEST!" mid run. Add phone vibration on catches and hits.
Game: Hungry Cat Catch, one last time. The rules didn't change at all, but every catch pops, hits shake the screen, the phone vibrates, and beating your record throws a banner across the river.

Why it worked: it pairs every moment with a reaction: a catch, a near miss, a hit, a record. That's what game designers call "juice".
Change the look
8. A TV studio, bigger emoji and eras
"Turn the lawn into a real TV game show studio at night: a glowing stage floor, spotlights on the contestant, a cheering audience, and four answer podiums in red, blue, green and yellow that light up when I pick an answer. Confetti on a right answer and the podium flashes red on a wrong one. Make the emoji clues in the bonus round three times bigger. Also before each round, let me pick an era: Arcade, Cartridge, Disc or Digital."
Game: Retro Quiz Show. The plan said what it would add (eras, confetti, flashing podiums, bigger emoji) and what it would leave out: "Specific podium colors and lighting effects are determined by the engine's visual styling, so they were left out."

The stage still changed a lot: it's night now, with a spotlight on the contestant. And the emoji got readable.


Why it worked (mostly): a long prompt is fine, but read the plan before you tap Build it. It tells you what won't make it in.
Fix a bug
9. Something covers the score
"The question board got wider and it covers the score board at the top. Please fix it so the points etc. can also be seen"
Game: Retro Quiz Show. After edit 8, the question board covered the score bar in one era. Flikk turned our plain description into "Reposition and resize the question board to prevent it from overlapping the top scoreboard", and about 5 minutes later it was fixed.


Why it worked: you don't need technical words. Say what you see and what you want instead.
5 rules for edits that work
- Say what you see, then what you want. "It covers the score" works better than "fix the UI".
- Name the thing. "Moving platforms and lasers" beats "make it harder".
- One idea per sentence. Long prompts are fine when every sentence is one change.
- Read the plan. It tells you what Flikk understood and what it left out, before you spend Tokens.
- Play every part after an edit. A change can move things you didn't ask about. Then fix it with the next edit.
Want to see one game grow edit by edit? The Most Important Part of Game Design shows Hungry Cat Catch from version 1 to version 4, and How to Make Your Own Trivia Game shows all three Retro Quiz Show edits. New to prompts? Start with our game prompt guide.
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FAQ
How do I edit my game on Flikk?
Open your game's page, tap the Make Edits tab and describe the change in your own words. Flikk shows a plan first. Tap Build it, and the new version is ready in about 5 minutes.
How much does an edit cost?
An edit costs 25 Tokens. Making games is free to start, and you can buy more Tokens as an optional in-app purchase.
Can players still play my game while I edit it?
Yes. "The game people can play right now doesn't change until it's done." When the edit is ready, every player gets the new version.
Can I edit someone else's game?
No. Make Edits only works on your own games. To make something like another game, describe a game like it in your own words, then change it with edits.
What if Flikk can't make my change?
The plan tells you before you spend anything. Sometimes Flikk leaves part of a request out and says why. If a change isn't possible at all, you'll see a short red note asking you to describe it differently.



