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From a Plain Match-3 to a Flood Rescue: How to Make Your Game More Exciting

A game gets exciting when something is at stake. Here's how to add tension to a match-3 game with a few edits, shown with a flood rescue.

7 min read
In this article
  1. Step 1: Start with only the matching game
  2. Step 2: One edit, give your matches something to save
  3. Version 2: every match means something
  4. Step 3: Make it harder
  5. Step 4: Make it more dramatic
  6. Why the flood works
  7. Five tips to make your game more exciting
  8. Try it yourself
  9. FAQ

A game gets exciting when something can go wrong. A match-3 board on its own is relaxing: swap two tiles, clear a row, watch the rest tumble down. It feels good, but nothing is at stake. Add water that keeps rising around a house full of people, and suddenly every match counts.

This guide shows how to make a game more exciting with a few edits on Flikk. Our example starts as a plain match-3 and becomes a flood rescue: first with a goal, then harder, then dramatic. Each step is one sentence.

Quick note: Flikk is our app. All pictures in this guide are AI illustrations of how a game can grow. They're not screenshots from the app, and your own game will look different. The prompts are examples you can try.

Illustration: the same match-3 game in four versions, plain, with a flooded rooftop, with the water rising, and in a storm
AI illustration: four versions of one game

Step 1: Start with only the matching game

Everything starts in Flikk's Create tab, with one sentence. For a flood rescue, start with just the board:

"A match-3 game with sandbags, pumps, buckets, life rings and rescue boats."

Flikk writes a short game plan you can check, then builds the game in about 15 minutes. Picture a first version like this: five kinds of tiles, each on its own color so the board is easy to read. Line up three to clear them, and line up four for something special, like a golden rescue helicopter.

Illustration: version 1, a match-3 board of sandbags, pumps, buckets, life rings and rescue boats
AI illustration: version 1, only the matching game

It plays well. But nothing happens because of your matches. There's no one to save and nothing to lose. That's a perfectly good first version, and the best place to start.

Tip: Play your first version for a minute before you change anything. Playing shows you what's missing much faster than thinking about it.

Step 2: One edit, give your matches something to save

Open your game's page, go to Make Edits, and say what you want in plain words:

"Add a flooded rooftop on top: sandbags raise the wall, pumps lower the water, rings rescue people."

Illustration: typing the edit that adds a flooded rooftop
AI illustration: asking for a flooded rooftop

Flikk shows you a plan of the change and its cost (25 Tokens per edit). Tap Build it, and about 5 minutes later your game has the change. The version people are playing stays the same until the new one is ready.

Version 2: every match means something

Here's what that one edit could turn the game into. Above the board, water rises around a house with people and pets stranded on the roof. The tiles you clear fly up to where they're needed:

  • Sandbags raise the wall around the house. While the wall is higher than the water, the water rises slowly.
  • Pumps and buckets lower the water.
  • Life rings and boats rescue people one by one: a ring flies to the next person, and they swim to the rescue boat.
Illustration: a flooded house with people on the roof, a rescue boat, and the match-3 board below
AI illustration: the board now drives a rescue

Now you have choices to make. Match only rings, and the water climbs over the wall. Match only sandbags, and nobody gets saved. The fun is in the balance.

Put the danger in a picture

The most important part of this version is a water-level meter on the side of the screen. It fills as the water rises, a marker shows how high your wall is, and the top turns red at the roof line. One look tells you how close you are to losing. No text needed.

Illustration: a tall water-level meter next to the flooded house, with a life ring flying to a person on the roof
AI illustration: the meter shows the danger at a glance

The game also needs a clear ending. If the water reaches the roof, you lose. If everyone is out, you win. That's what makes it a game, not just a board with a picture on top. (More on this in our Game Design Glossary, under win and lose conditions.)

Illustration: the house with SAVED! next to it after a rescue
AI illustration: every rescue gets a big SAVED!

Step 3: Make it harder

Once the game has something at stake, you can turn up the pressure. Say a version starts slow and friendly, with only a few people on the roof. One edit:

"Make it harder: the water rises faster, it rains, and more people are stranded."

Same rules, more pressure. On the left, a gentle version with 8 people to save. On the right, the harder one with 26.

Illustration: the gentle version, a calm sunny rooftop with 8 people to save
AI illustration: gentle
Illustration: the harder version, the same rooftop with 26 people to save
AI illustration: harder

Harder doesn't have to mean unfair. Faster water and more people are easy to understand, so the player knows why they lost and wants to try again. If you're not sure how much harder is right, read about the difficulty curve first.

Step 4: Make it more dramatic

Excitement isn't only about difficulty. The mood matters too. The same game can look sunny and calm, or like a storm is coming. One edit:

"Make it more dramatic: a storm, lightning and dark red light."

The rules stay the same. Only the mood changes: dark red light, rain and lightning. On the left, a calm start. On the right, after the edit.

Illustration: the calm version, a sunny rooftop over the match-3 board
AI illustration: calm
Illustration: the dramatic version, the same rooftop in dark red stormy light with a countdown
AI illustration: dramatic

In the full storm, the meter glows red and a helicopter airlifts people off the roof while the rain comes down:

Illustration: the storm version, the house in red light and rain above the board
AI illustration: the storm version
Illustration: close-up of the storm, with the meter in the red and an airlift in progress
AI illustration: an airlift in the storm

Why the flood works

The flood rescue is exciting for three reasons, and you can use all three in your own game:

  1. Something is at stake. People on the roof turn every match into a decision.
  2. The danger keeps growing. Water that rises on its own means you can't just wait for the perfect move.
  3. You can see it. The meter and the water line show the danger without a single word.

That works far beyond floods. A castle under attack, a spaceship running out of air, a cake about to burn: give the player something to protect, and something that keeps getting worse.

Five tips to make your game more exciting

  1. Add one thing per edit. The rooftop, the harder water and the storm were each one sentence. Small edits are easier to check.
  2. Give every tile a job. When different matches pull in different directions, the player has to think.
  3. Show the danger. A meter, a timer or rising water says "hurry" better than any text.
  4. Keep big combos in check. If one lucky move clears half the board, the danger disappears. Ask for each match to count as one clear step, like one rescue.
  5. Play after every edit. Notice what feels too easy, too hard or too calm, and make that your next edit.

Want more match-3 makeovers? Read how we turned a board into a farm full of hungry animals and into a hero fighting in a storm, or how to grow a game one edit at a time.

Try it yourself

Open Flikk, tap Create, and describe a simple match-3 game in one sentence. Play it, then ask yourself: what could the player lose? Add that with Make Edits, then make it harder or more dramatic. Each edit takes about 5 minutes.

Flikk is free on iOS and Android, and making games is free to start.

Download Flikk on iOS · Download Flikk on Android

FAQ

How do I make my game more exciting?

Give the player something to lose, and let the danger grow on its own. In a match-3, that can be water rising around a house: every match helps or saves someone, and waiting too long means losing. Show the danger with a meter or a timer, so the player feels it at a glance.

How do I make my game harder on Flikk?

Open your game's page, go to Make Edits and describe the change, for example "the water rises faster and more people are stranded". Flikk shows you a plan and the cost, and the change takes about 5 minutes.

Can I change the mood of my game without changing the rules?

Yes. Describe the mood you want in Make Edits, like "a storm, lightning and dark red light". The rules can stay the same while the look changes.

How much does it cost?

Flikk is free on iOS and Android, and making games is free to start. A new game costs 100 Tokens and each edit costs 25 Tokens. Flikk is available in the US.

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